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Read e-book online Agents for Educational Games and Simulations: International PDF

By Surangika Ranathunga, Stephen Cranefield (auth.), Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo (eds.)

ISBN-10: 3642323251

ISBN-13: 9783642323256

This ebook is composed quite often of revised papers that have been awarded on the brokers for academic video games and Simulation (AEGS) workshop hung on might 2, 2011, as a part of the self sufficient brokers and MultiAgent structures (AAMAS) convention in Taipei, Taiwan. The 12 complete papers awarded have been conscientiously reviewed and chosen from a number of submissions. The papers are geared up topical sections on middleware functions, dialogues and studying, adaption and convergence, and agent applications.

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Read Online or Download Agents for Educational Games and Simulations: International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers PDF

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Additional resources for Agents for Educational Games and Simulations: International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers

Sample text

Springer, Heidelberg (2011) 19. : ION Framework – A Simulation Environment for Worlds with Virtual Agents. H. ) IVA 2009. LNCS, vol. 5773, pp. 418–424. Springer, Heidelberg (2009) 20. : Scalable Perception for BDI-Agents Embodied in Virtual Environments. In: Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (2011) 21. : Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System. In: Dignum, F. ) Agents for Games and Simulations II.

The use of rich semantic concepts is particularly important for the more socially-oriented simulations with communicating agents like in serious games. Though, the demand for rich semantics in the more action-oriented games is getting increasingly important [17]. CIGA overcomes the difference of data representation by translating the physical simulation to a social simulation for agents. To accomplish this, semantic data is generated during agent sensing which is translated from raw data of game objects or events.

Choosing an abstraction level has implications on both 26 J. van Oijen, L. Vanh´ee, and F. Dignum agent design and system performance. The use of more low-level, physicallyoriented actions gives an agent more control over its body but increases the communication cost of delivering the instructions to the game engine. Using more high-level, cognitive-oriented actions delegates more control to the game engine, but the ability is lost to take an agent’s individuality into account. g. drunk and sober agents will walk in the same way).

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Agents for Educational Games and Simulations: International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers by Surangika Ranathunga, Stephen Cranefield (auth.), Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo (eds.)


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